You can use your action to touch an incapacitated humanoid. Create ThrallĪt 14th level, you gain the ability to infect a humanoid's mind with the alien magic of your patron. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do. Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. Once you use this feature, you can't use it again until you finish a short or long rest. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. Entropic WardĪt 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. You can telepathically speak to any creature you can see within 30 feet of you. Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. Great Old One Expanded Spellsĭissonant Whispers, Tasha's Hideous Laughter The following spells are added to the warlock spell list for you. The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. Source: Player's Handbook Expanded Spell List
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