![]() * New ‘custom binding’ when you turn off ‘Configuration Autodetect Enable’ – allows you to manually put in button mapping in case we don’t support your pad. If you’re still unsatisfied, nothing is stopping you from editing these files yourself with a text editor and an image editor – it’s really simple to do. On pre-existing installs – just use the new ones – they should be much better. * New system-specific overlays added – on new installs only these new ones will be there and the old bad ones will no longer be there. – Should fix emu crashing on some devices due to memory mapping issues. – Fixes 50Hz PAL games (were running with sound being too fast and other irregularities before) ![]() Test that was released on certain forums – never pushed to Play Store. The higher-resolution ones are somewhat more demanding than the original 256×256 ones. * Old overlays are back and put into a directory called ‘Low-resolution’ for devices with slower CPUs – * ‘Detect’ button for manual input binding for touchless devices. * Wonderswan core was broken (Mednafen Wonderswan) – is now fixed. * Back button issues with certain gamepads should now be fixed. * Is now compatible with Android version 2.3 and up. Numerous pads added to autodetection list (see below).Numerous PCSX ReARMed improvements (PAL games should be fixed and emulator should now work on devices that didn’t work before).Fixed Wonderswan core (Mednafen Wonderswan).Higher-resolution overlays (old ones are still available for older devices).We have been working non-stop for the past week to iron out most of the major complaints and we believe this is a much more well-rounded package now. In many ways this is the release that the original should have been. Note that Sufami Turbo loading functionality is not yet in the RetroArch console ports and will need to be added later by me. This works by using the Sufami Turbo API functions in libretro where two cartridges have to be loaded one after another (one each for each player with his own Gameboy). TGB Dual is a Game Boy / Game Boy Color emulator with one unique feature – it allows you to play Game Link-compatible games in two-player splitscreen mode. I will continue to update both our own repo on Github as well as submit patches back to mainline whenever a change has been made to the libretro API that affects the port.Īlso done by an external party, lifning (who also takes credit for the RetroArch Pandora port) spent some time making a libretro port of TGB Dual last week. This fork of FCEU focuses on experimental mapper compatibility among other things. The libretro port has recently been adopted by FCEUmm author Ca4e3.įCEUmm is a Nintendo Entertainment System /Nintendo Famicom emulator. ![]() There are currently some talks between me and zeromus to get this port merged into Desmume mainline. Meancoot made a libretro port of Desmume last week. By Squarepusher – This will be more like a development diary to document the continuining development of RetroArch and all things related to libretro.
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